Creating an Elf Player Character

WARNING: An Elf character will provide a wildly different roleplaying experience from that of a human character. As an Elf, you will have access to a completely different tier of magical, physical and social power. You will also face a completely different tier of problems.

Within the strands rules:

At character creation, Elves MUST have the following defined in their aspects (see the related section below or the fluff pages for each elven sub-race for more details):

  • A free persistant (P) racial aspect (“Born to the Sun”, “Born to the Shade” or “Born to Faerie”)
  • A persistant (P) “wisdom” aspect for their house of origin (Gwena, Savian, Nema, Memna or Paeran for Sun-Elves, Sigginor or Arrador for Shade-elves, Ekkae, Seelai or Kadray for the Faerie-Elves. The aspect is styled “Wisdom of Gwena”, “Wisdom of Savian” etc.)
  • A marriage aspect (“Husband/Wife of <spouse>”)

Seven other aspects.


Elves add an additional ability for their “wisdom” aspect, plus an additional skill for magic. An elf must take one rank in both of these skills and then has 23 points to distribute among the rest of their skills. Skills may be taken up to rank (3).

The magic ability is also an “edge” rating for how much stress magic inflicts on a target.

Advantages: Elves get the same number of advantages as any other characters at the “Heroic” power level.

Stress: Elves recieve a separate magical stress track for free. The number of boxes on this track is equal to Willpower + Wisdom. Because an Elf uses Willpower for two stress tracks, all increases to Willpower after character creation cost double the normal amount of XP.


When using magic, an elf declares they want to do with magic. If applicable, they then freely tag their “wisdom” aspect and check Wisdom against a DC equal to their Magic. If the check fails, the elf is unable to use this magic and takes the difference between their magic and their roll as stress on their magic track. If the elf succeeds, they then make a magic check modified by Wisdom to determine the effectiveness of their magical action. Once the outcome of the magic is resolved, resolve an additional check on the magic stress track. The GM rolls the elf’s attack strength against the elf’s Magic. Each point of stress inflicted ticks boxes off the magic stress track.


Caedin, a Sigginor Shade-Elf, wants to try to de-animate a zombie in an adjacent zone. His relevant stats are:

Abilities: Willpower 3, Magic 3, Wisdom 3
Aspects: Shade-Elf (P), Wisdom of Sigginor (P)
Stress: 6 Magic stress boxes

Wisdom of Sigginor does not pertain to the undead, so Caedin’s wisdom aspect counts against him for this check. Thus his Wisdom is a base of 3, -2 for Wisdom of Sigginor, so he only addes 1 to his roll. He needs to get a 3 just to use magic because that is the value of his magic ability.

Caedin rolls -2 for a total of -1. He fails the check by 4 and ticks four stress boxes off his magic track.


Ashlyn is a Paeran Sun-Elf who wants to kill two +2 bandits in her same zone. Her relevant stats are:

Abilities: Willpower 3, Magic 3, Wisdom 3
Aspects: Sun-Elf (P), Wisdom of Paeran (P)
Stress: 6 Magic stress boxes.

The Bandits are rolling +2 on everything and have two rows each of four stress boxes.

Ashlyn wants to kill the bandits by blowing their heads off. Wisdom of Paeran covers that sort of combat magic, so she adds +2 to check her wisdom of 3 and rolls +5 against her magic ability score. Ashlyn rolls zero and so her magic works.

Ashlyn’s magic modified by her willpower is 3, and she can again tag her Wisdom aspect to add +2. Ashlyn then subtracts 1 for having more than one target and rolls zero again. The bandits now have to make a +4 check to avoid taking stress. The first bandit rolls -1, the second rolls +4. The first bandit takes 8 stress, which is enough to fill both rows of its stress boxes. The second bandit successfully avoids or resists Ashlyn’s magic.

Because she performed a magical attack at +5, Ashlyin must now roll her magic against a GM roll +5. She may NOT tag her Wisdom aspect for this roll. Both Ashlyn and the GM roll zero, so Ashlyn ticks off two of her magical stress boxes.

Wisdom Aspects

Each Wisdom aspect corresponds to an area of magic specialty that the different great houses of elvenkind have developed over time. The aspects are:


Wisdom of Gwena (Force)
Wisdom of Savian (Necromancy)
Wisdom of Memna (Engineering)
Wisdom of Nema (Elementalism)
Wisdom of Paeran (Destruction)


Wisdom of Sigginor (Enchanting Objects)
Wisdom of Arrador (Shade Magic / Illusions)

Faerie Elves:

Wisdom of Ekkae (Healing)
Wisdom of Seelai (Mind Control)
Wisdom of Kadray (Faerie Magic / Dimensions / Summoning)

Wisdom Aspect Applications:

Gwena is for creating force fields, moving objects and inflicting physical stress through raw kinetic force.

Savian is for creating, controlling, dispelling and communicating with the undead.

Memna is for building magical machines.

Nema is for throwing fireballs, freezing rivers, changing the weather and reshaping the ground.

Paeran is for simply destroying things (subtly or not).

Sigginor is for making mundane objects better.

Arrador is for manipulating the Shade, either to manipulate the perceptions of others, or to directly kill Faerie things.

Ekkae is for healing living things.

Seelai is for controlling the minds of others.

Kadray is for opening and closing doors to Faerie and pulling objects and creatures from Faerie into the world.


Dragonfall RobertJDenler